About Deeper Words

Deeper Words is a category game. You get a category, you name as many things in it as you can inside a 60-second clock, and the rarer your answer, the more points you get. That is the whole game.

What it is not

It is not a daily puzzle. There is no single answer chosen for you today, no lock-out timer, and no streak you lose by missing a day. Those mechanics are great at building habit, and they are also why dozens of nearly identical daily games appear every year and then go quiet.

It is also not affiliated with any other word game. If you found us by searching for a different game, we are a separate project with different rules.

Where the categories come from

Categories are built as explicit answer lists rather than generated on the fly. Every entry is a name a player could actually type, checked against a real subject — not a word a language model invented. That matters for a game where the whole premise is “is this a real thing in this category”.

Answer lists are intentionally published in full on each category page. Hiding them would make the game harder in a way that feels arbitrary, and it would make the pages less useful to anyone who just wants a reference list.

Where the scores come from

Scores are estimates based on how widely each subject is documented publicly. They are labelled as estimates everywhere they appear. The full method, including what it gets wrong, is on the methodology page — it is worth reading before you decide a score is unfair, because the specific failure mode is documented there rather than hidden.

How answers we do not recognise are handled

They get logged. That log is the main input for growing each category, and it is the only reliable way to learn which real-world terms reference data misses.

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